
STYNGR UX/UI Design
Intern Candidates
Genesis Querales
benderk761@gmail.com
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Scores
Overall
7.5/10
Human-centric design
7.5
Attention to detail
8.5
Designing for gaming
7
Cross-functional collaboration
7.5
Ability to navigate ambiguity
7
Explanation
Overall
7.5/10
Genesis Querales demonstrated strong attention to detail and a user-centric approach, focusing on practical and actionable improvements to the game's UI. Her ability to design for gaming was solid but could be enhanced with more innovative, gaming-specific features. She showed an understanding of the importance of cross-functional collaboration, although more detailed strategies would be beneficial. Finally, her flexibility and willingness to iterate indicate a good ability to navigate ambiguity, though this could be expanded with more concrete examples.
Human-centric design
7.5/10
Genesis consistently focused on improving the user experience by suggesting changes for better visual clarity and reduced distractions. Her suggestions for changing the storyline color and adding labels demonstrate a keen understanding of user needs. Her responses did not explicitly reference user research or broader user needs beyond the immediate visual interface. Her approach is user-focused but could benefit from more extensive user research insights.
Attention to detail
8.5/10
Genesis showed strong attention to detail in her critique, addressing specific UI elements like color, label addition, and icon proximity. Her suggestions were precise and actionable. While detailed, her responses could include more innovative solutions. Demonstrated meticulous attention to interface details.
Designing for gaming
7/10
Genesis addressed common gaming UI challenges such as HUD overload and distraction, and suggested improvements for clarity and usability. Her focus on visual hierarchy and non-obstructive elements is pertinent for gaming design. The suggestions, while practical, were not particularly innovative or gaming-specific beyond basic usability improvements. Practical but could be more tailored to gaming-specific interactions and features.
Cross-functional collaboration
7.5/10
Genesis emphasized collaboration with PMs, engineers, and QA to gather comprehensive insights and align with technical constraints. She understood the importance of cross-functional input in the design process. Her responses could have detailed more specific strategies for effective collaboration. Recognized the importance of collaboration but could be more detailed in approach.
Ability to navigate ambiguity
7/10
Genesis showed a willingness to brainstorm, sketch ideas, and iterate based on user testing, indicating an ability to navigate uncertain and evolving design requirements. Her responses did not fully capture how she would handle unexpected challenges or changes in scope. Demonstrated a flexible approach to design but could provide more insight into managing unexpected changes.